tesseract++ 0.0.1
N-dimensional tensor library for embedded systems
Loading...
Searching...
No Matches
Vector< T, Size > Member List

This is the complete list of members for Vector< T, Size >, including all inherited members.

areDimsEqual() constTensorND< T, Size, 1 >inline
einsum(const TensorND< T, Dims1... > &_tensor1, const TensorND< T, Dims2... > &_tensor2, my_size_t a, my_size_t b)TensorND< T, Size, 1 >inlinestatic
getDiagonalEntries(TensorND< T, DiagonalSize, 1 > &diagonalEntries) constTensorND< T, Size, 1 >inline
getDim(my_size_t i) constTensorND< T, Size, 1 >inline
getNumDims() constTensorND< T, Size, 1 >inline
getShape() constTensorND< T, Size, 1 >inline
getTotalSize() constTensorND< T, Size, 1 >inline
I(void)TensorND< T, Size, 1 >inlinestatic
inplace_transpose(const my_size_t order[sizeof...(Dims)])TensorND< T, Size, 1 >inline
inplace_transpose(void)TensorND< T, Size, 1 >inline
isIdentity() constTensorND< T, Size, 1 >inline
operator!=(const TensorND< T, Dims1... > &other) constTensorND< T, Size, 1 >inline
operator()(my_size_t index)Vector< T, Size >inline
operator()(my_size_t index) constVector< T, Size >inline
TensorND< T, Size, 1 >::operator()(Indices... indices)TensorND< T, Size, 1 >inline
TensorND< T, Size, 1 >::operator()(Indices... indices) constTensorND< T, Size, 1 >inline
TensorND< T, Size, 1 >::operator()(my_size_t(&indices)[length])TensorND< T, Size, 1 >inline
TensorND< T, Size, 1 >::operator()(my_size_t(&indices)[length]) constTensorND< T, Size, 1 >inline
operator*(const T scalar) constTensorND< T, Size, 1 >inline
operator*(const TensorND< T, Dims1... > &other) constTensorND< T, Size, 1 >inline
operator+(const T scalar) constTensorND< T, Size, 1 >inline
operator+(const TensorND< T, Dims1... > &other) constTensorND< T, Size, 1 >inline
operator-(const T scalar) constTensorND< T, Size, 1 >inline
operator-(void) constTensorND< T, Size, 1 >inline
operator-(const TensorND< T, Dims1... > &other) constTensorND< T, Size, 1 >inline
operator/(const T scalar) constTensorND< T, Size, 1 >inline
operator/(const TensorND< T, Dims1... > &other) constTensorND< T, Size, 1 >inline
operator=(const TensorND &other)TensorND< T, Size, 1 >inline
operator==(const TensorND< T, Dims1... > &other) constTensorND< T, Size, 1 >inline
print() constTensorND< T, Size, 1 >inline
setDiagonal(T _val)TensorND< T, Size, 1 >inline
setHomogen(T _val)TensorND< T, Size, 1 >inline
setIdentity(void)TensorND< T, Size, 1 >inline
setRandom(my_size_t _maxRand, my_size_t _minRand)TensorND< T, Size, 1 >inline
setSequencial(void)TensorND< T, Size, 1 >inline
setToZero(void)TensorND< T, Size, 1 >inline
TensorND()TensorND< T, Size, 1 >inline
TensorND(T initValue)TensorND< T, Size, 1 >inline
TensorND(const TensorND &other)TensorND< T, Size, 1 >inline
TensorND(TensorND &&other) noexceptTensorND< T, Size, 1 >inline
transposed(const my_size_t order[sizeof...(Dims)]) constTensorND< T, Size, 1 >inline
transposed(void) constTensorND< T, Size, 1 >inline
Vector()Vector< T, Size >inline
Vector(T initValue)Vector< T, Size >inline
Vector(const Vector &other)Vector< T, Size >inline
Vector(Vector &&other) noexceptVector< T, Size >inline
Vector(const T(&array)[Size])Vector< T, Size >inline